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FDN 5220: Computers in Educational Settings

SESSION 3: Critical Issues in Computing in Educational Settings

  • Explore what skills teachers "need" in computing to operate successfully in educational settings;
  • Explore what computing skills the state of NC requires of students
  • Examine sources of current research in the field of computing in education 

Let us take this time to explore some critical issues in computing in educational settings.  Clearly, the most visible issues today - particularly, in K-12 schools - is the question of skillful use of computing technologies.  That is, what are the critical skills people who work in schools must have?  What are the most important skills students must develop while in schools - related to computing technologies - and how will those skills benefit students later in life?  How can we define and assess these skills?  And so on ...

Check out the resources listed below and begin thinking about what you  think are the most important skills, how we can develop (and measure) them, and how we can make them relevant to students' lives.

We in the IT program here pose a simple, but important, question to our students and to each other often -- "So what?"  In other words, "what is the educational significance of using/developing/teaching computing technology?"  If we cannot find a justification for the use of computers in educational settings that is grounded in important, meaningful student development (in the myriad forms one might define this), then we question the validity of that use.

Perhaps it is useful to keep the "so what?" perspective at least in the back of your mind as you explore the skills set forth by state- and national-level organizations as important - and as you read the research that may or may not support such contentions. 


Skills needed by teachers

NC Technology Competencies for Educators (http://www.dpi.state.nc.us/tap/techcomp.htm) -- 
The state of North Carolina has adopted a set of competencies that are expected of all teachers who gain licensure to teach.  Adopted in 1995, the competencies are divided into two divisions - basic and advanced - and still serve as the bedrock of teacher inservices related to computing in educational settings.  North Carolina assesses these competencies via a portfolio development process.  (Click here to visit a site that shows a timeline of how the ETSI developed).

ISTE NETS standards for teachers (http://cnets.iste.org/teachstand.html) -
The International Society for Technology in Education (ISTE) is one of the leading organizations in the U.S. in the area of technology and education.  ISTE publishes magazines (for example, Leading and Learning with Technology) and other resources for educators.  ISTE has developed the National Education Technology Standards (NETS) to guide states who wish to establish technology competencies for practicing teachers.

NCSU Online Technology Tutorials (http://www.ncsu.edu/ced/techcomps/) -- 
The college of education - in conjunction with other colleges of education in the state - has made this great resource available.  Not only does it list the competencies, but provides online tutorials for some of them - and even has links to software and other information, where appropriate.  A must-see, I think.


Skills needed by students

NC Computer skills curriculum (http://www.dpi.state.nc.us/curriculum/computer.skills/index.html) -- 
The state of North Carolina has also developed a curriculum for developing necessary computer skills for all students, grades K-12.  Competencies are divided by skill area (e.g., societal issues, desktop publishing, telecommunications, etc.) as well as by content area (for grades 9-12).

ISTE NETS standards for students (http://cnets.iste.org/index2ss.html) -- 
The International Society for Technology in Education (ISTE) has developed a set of guidelines for student competencies.  Designed to inform state-level policymakers, the ISTE standards serve as the launch point for most states' student technology skills standards.

How are students assessed?  Well, in North Carolina (as in many other states) students are given a test.  Visit the "Test of Computer Skills" website to learn about how the test came to be, how the items are developed, and to see some examples of test items (downloadable, if you'd like to use them in your own class). 

What about assistive technologies?  

There are some companies that are focusing their resources on creating techniques, software, and devices that make computing in educational settings more accessible for those who have various types of needs.  Read the following piece from eSchoolNews about developments in text-to-speech technologies, and other assistive technologies:

http://www.eschoolnews.com/news/showStory.cfm?ArticleID=3720


Research on Computing in Educational Settings

What do we know about the impact of computers in educational settings?  Well, there is plenty of research ongoing, concerning the impact of computers on student achievement, etc.  Visit the sites, below, and use them as a starting point for exploring what questions are being asked, what some of the "answers" appear to be, and what areas are clearly not being investigated:

  1. McREL "Impact of Technology" products.  
    This site includes reports from multiple sources and will serve as an excellent beginning point.
  2. The Impact of Education Technology on Student Achievement: What the Most Current Research Has to Say  
    The Milken Family Foundation has served as an important clearinghouse for research regarding technology - typically, computing technologies - and its impact on teaching and learning.
  3. Technology and Young Children: Research
    This site lists research reports - as well as relevant journals - that detail findings related to computing and educational performance, particularly for children birth to age 8.
  4. Apple Classrooms of Tomorrow
    For most of the '80's and a good portion of the '90's, Apple Computers was the company when it came to supporting and investigating computers in educational settings.  As a result, the Apple Classroom of Tomorrow library can serve as an interesting place to begin an investigation - and to gain a historical perspective, as well.

Reflection

What is your overall interpretation of the state of "what is known" about computing in educational settings?  What do you think we should be investigating, but we aren't?  Think about how this information affects you and your job as an educator.  For example if you are a special educator, how does this information affect your view of what you currently do - and what might be possible (or not possible) using computing technologies?  Visit the course discussion board and post (under "Theory and Research") a short analysis of what you found as you searched through the sites, above.  Be sure to read what others post, as well, and respond where you feel compelled.


ASSIGNMENTS

  • Post your reflection piece to the course discussion board.
  • Having read what you have now, go back to the discussion on the Casenex case "Here to Serve" on the course discussion board. Think about issues and perspectives posted and how we might take the next steps - Knowledge, Action, and Consequences.  Pick the most important issue(s) from the case, choose a perspective (say, Alex) and - using some of the "knowledge" you picked up from the sites above - propose an action or two you might take to address the issue you identify.  Also, consider what consequences you might expect, were you to actually take your proposed action in the context of the case.  Post to the discussion board in groups.
  • (For ASU Campus students) Create a series of learning activities for your courses that require students to engage each of the major tools (word processing, databases, spreadsheets, telecommunications and hypermedia.) These activities should include:

     

    •  Problems to solve.

    •  Knowledge to structure.   

    •  Assurance that each group member in class will achieve competence with   each type of tool.

    • Requires collecting, analyzing and decisions about the information (content) to be learned.

    • Actively involves collaboration within and between groups.

These projects will be presented to the entire class at the end of the semester.

We will spend a number of sessions working on this assignment. Do not expect to have it all done in a week or two. Some of you may use different tools in these activities. For instance, some may use Microsoft Works, while others may use Office 2000 and/or others. Not all activities will necessarily use all of the tools in the same lesson. Telecommunications tools might include such things as Listservs, E-mail, FTP, Telnet, Web based communications,   Chat Rooms, MOO's and MUD's. Hypermedia tools may include Web Site construction, use of the Web, Web Search Strategies, HyperStudio, and PowerPoint among others. 

   For Session 3, form groups and begin planning some activities that you have seen modeled in your exploration so far. Use the distribution list that you have or create new ones for communication within groups. As you begin to think about creating these activities, review the suggestions listed above in the project description. Attempt to involve your students to the fullest extent possible. Feel free to engage them in helping you to develop these activities. As you develop this project, you will also learn the technology tools and how to apply them.

    Begin with the tools with which you are most familiar and learn new tools as the semester progresses. Please feel free to ask questions of any of us as the semester progresses. Please share the skills you already know with others who are learning.

REMINDER: Please remember to check your email and to participate in the weekly topics on the discussion board several times each week.


 

NOTES:
 

I  will only be available via email the week of Jun 9-16.

I will check in on the discussion board periodically throughout the week, however

-- Steve